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Hardware-wise, we found it very interesting to see how AMD's RDNA graphics cards compared to AMD's older Polaris and Vega GPUs in Troy's battle mode. Obviously, parameters like unit size need to be the same for both modes, but outside of that, a lot of these settings could change. For their next Total War game, Creative Assembly should allow players to change their graphics settings on a pre-mode basis. A Total War Saga: Troy's campaign map runs significantly better than the game's battle mode, which means that some players would love to use different in-game settings for each mode.
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Both modes have different performance profiles, and players should have the option to change game settings on a per-mode basis. There's the turn-based campaign map, and there is the real-time battle mode. Like all Total War games, A Total War Saga Troy is a game with two halves. Outside of this, turning down the game's Grass, Shadows and Ambient Occlusion settings appear to have the largest performance impact in most scenes.
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Disabling MSAA alone increased the average framerates of our RTX 2060 from 45.7 FPS to 67.9 FPS at 1440p, delivering a performance increase of 48.5%. If you want optimisation tips, our advice is to immediately disable MSAA (2x/4x AA) is you want to boost Troy's GPU performance. Remember that this game's engine doesn't appear to be the same as Total War: Three Kingdoms. Perhaps A Total War Saga: Troy needs to become more Ryzen-aware, but that didn't stop the game from providing strong performance anyway. In the campaign map, the game preferred having only one CPU die of our Ryzen 9 3950X active, and the game's battle more didn't like it when we disabled SMT on our Ryzen 9 3950X when four cores were active. Our CPU performance data comes from a typical battle size, and even then constant 60+ FPS performance can be hard to achieve with Extreme unit sizes.ĬPU-wise, we found that while A Total War Saga Troy tried to use all sixteen of our Ryzen 9 3950X's cores, that the game didn't benefit from having more than six cores and twelve threads active. Be warned that using these settings will cause CPU-limited performance in many areas, especially during battles with multiple allied or enemy armies. At 1440p, users of graphics cards like AMD's RX 5600 XT and Nvidia's RTX 2060 will also get solid 60+ average framerates at these settings.įor those with ultra-high-end PCs, A Total War Saga: Troy also has higher than Ultra graphical settings to explore, allowing gamers to expand unit sizes to ludicrous levels, making battles larger and more climactic.
A TOTAL WAR SAGA REVIEW 1080P
Hardware-wise, most PC gamers with relatively modern PCs should be able to run A Total War Saga Troy using the game's high preset at 1080p with great framerates. PC gamers just shouldn't be expecting Total War: Three Kingdoms visuals here. The use of an older Total War engine is not necessarily a bad thing, as A Total War Saga: Troy still looks and runs well across a wide variety of PC hardware configurations. This engine choice makes sense given the budget nature and shorter development cycles of Total War Saga titles, but it leaves Troy in a position where the game is more limited than it could have been. This setting is a performance killer, and should only be used by those who have the GPU power to spare, and when the game already offers above Ultra settings, there is little reason for 4x MSAA to be within any of the game's graphical presets.īased on our experience with the Total War franchise, and the game's lack of TAA, it looks like A Total War Saga Troy is based on the engine of Total War: Warhammer II, not Total War Three Kingdoms. When it comes to PC performance, there is very little to complain about with A Total War Saga: Troy, with our only niggle being Creative Assembly's insistence that 4x MSAA be enabled within this game's Ultra Preset.
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